Showing posts with label Computer Graphics. Show all posts
Showing posts with label Computer Graphics. Show all posts

Saturday, October 26, 2019

Vulkan Resources


[1] Vulkan-sdk https://www.lunarg.com/vulkan-sdk/
[2] Download https://vulkan.lunarg.com/
[3] Document
https://vulkan.lunarg.com/doc/view/1.1.101.0/linux/getting_started.html
https://vulkan.lunarg.com/doc/view/1.1.70.1/linux/getting_started.html
[4] C++ binding https://github.com/KhronosGroup/Vulkan-Hpp

[5] Examples https://github.com/SaschaWillems/Vulkan

[] gli, C++ image library. Works with OpenGL or Vulkan https://github.com/g-truc/gli

Saturday, October 19, 2019

Fluids mandatory lectures



Navier-Stokes-equations
[0] Thesis: Parallel architecture to solve NSE https://tel.archives-ouvertes.fr/tel-01152623/document


[1] https://www.quora.com/What-are-the-uses-of-the-Bernoulli-equations-Eulers-equations-and-the-Navier-Stokes-equations-and-when-do-we-apply-them
[2] Prof. Wang http://web.cse.ohio-state.edu/~wang.3602/
[2] http://web.cse.ohio-state.edu/~wang.3602/courses/cse3541-2019-fall/
[2] Course http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/
[2.1] SPH Water Simulation equations http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm
[3] https://www.comsol.jp/multiphysics/fluid-flow-conservation-of-momentum-mass-and-energy
[4] Matthias Müller http://matthias-mueller-fischer.ch/
[5] CFD Intro https://www.mathematik.uni-dortmund.de/~kuzmin/cfdintro/lecture1.pdf


Others
[1] CSG https://evanw.github.io/csg.js/

Sunday, October 06, 2019

Quadtree/Octree Resources



Dual Marching Cubes
[1] C++ https://github.com/planaria/dmc
[2] C++ https://github.com/dominikwodniok/dualmc
[3] Dual MC, C++ https://github.com/VVingerfly/surfRecon

Python Quadtree
[1] https://github.com/karimbahgat/Pyqtree
[2] https://github.com/ceumicrodata/quadtree
[3] https://kpully.github.io/Quadtrees/



References:
[1] quad-boost https://arxiv.org/pdf/1607.03292.pdf
[2] Morton code http://www.cs.umd.edu/~hjs/pubs/ShaffIVC88.pdf
[3] https://www.slideserve.com/bessie/dual-marching-cubes

Saturday, September 21, 2019

Alternatives to Renderman

https://github.com/POV-Ray/povray/tree/3.7-stable/unix

Friday, September 20, 2019

Point Splatting codes


Compile GLviz
[1] code https://github.com/sebastianlipponer/glviz

     error: storage size of ‘shell_surface_listener’ isn’t known
 static const struct wl_shell_surface_listener shell_surface_listener = {


      solution: add #include "wayland-client-protocol.h" in SDL_waylandwindow.c


Not able to make successfully - undefined reference to symbol 'XCreateBitmapFromData'
add into extern/anttweakbar/CMakeLists.txt after set_target_properties(anttweakbar ... )

if (UNIX)
    target_link_libraries(anttweakbar X11)
endif()


Based on GLViz
[2] Surface Splatting code https://github.com/sebastianlipponer/surface_splatting

      error: storage size of ‘shell_surface_listener’ isn’t known
 static const struct wl_shell_surface_listener shell_surface_listener = {


      solution: add #include "wayland-client-protocol.h" in SDL_waylandwindow.c

Not able to make successfully - undefined reference to symbol 'XCreateBitmapFromData'
add into extern/anttweakbar/CMakeLists.txt after set_target_properties(anttweakbar ... )

if (UNIX)
    target_link_libraries(anttweakbar X11)
endif()

Graphics Guide



Persons:

[1] Point Splatting https://cgg.mff.cuni.cz/~jaroslav/

Saturday, August 31, 2019

Computer Graphics books




Basic in Fluids
Fluid Simulation for Computer Graphics Robert Bridson
The Art of Fluid Animation Jos Stam
Fluid Engine Development Doyub Kim


Fluid Simulations
 

 [1] Mathematics for 3D Game Programming and Computer Graphics


http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf
 [2] Computer Graphics Programming in OpenGL with C++
 [3] Opengl http://newton.uam.mx/xgeorge/uea/graficacion/(Morgan%20Kaufmann)%20Advanced%20Graphics%20Programming%20Using%20OpenGL%20(2005).pdf
 [4] 3D Graphics http://www.cse.chalmers.se/edu/year/2018/course/TDA361/LearningModern3DGraphicsProgramming.pdf
 [5]Foundations of 3D Computer Graphics
 [6] Interactive Computer Graphics https://inspirit.net.in/books/academic/Interactive%20Computer%20Graphics.pdf







Thursday, August 29, 2019

Anti Aliasing Lectures


Lectures
[1] http://cs248.stanford.edu/winter19content/lectures/02_drawtriangle/02_drawtriangle_slides.pdf
[2] http://graphics.stanford.edu/courses/cs348b-19-spring-content/lectures/08_sampling/08_sampling_slides.pdf
[3] http://www8.cs.umu.se/kurser/TDBC07/HT04/handouts/HO-lecture5.pdf


References:
[1] Super Sample http://hhoppe.com/proj/supersample/
Amortized Supersampling  http://hhoppe.com/supersample.pdf
[2] Sampling https://noahmjacobs.com/graphics/rasterizer/
[3] MultiSampling https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
[4] Anti Aliasing https://vr.arvilab.com/blog/anti-aliasing

Super-sampling Anti-aliasing Analyzed https://pdfs.semanticscholar.org/ebd9/ddb08c4244fc7df00672cacb420212cdde54.pdf

Comparison for R.T. Applications http://jacoblongazo.com/documents/Anti-Aliasing%20Paper.pdf


Related:
[1] Deep Learning Super resolution (2019) https://arxiv.org/pdf/1808.03344.pdf

Mathematical Morphology on Graphs



References:
[1] A graph-based mathematical morphology reader https://arxiv.org/pdf/1404.7748.pdf
[2] Morphological filtering on graphs https://hal.archives-ouvertes.fr/hal-00700784v1/document

Monday, August 26, 2019

CGAL Alpha Shape Demos


Install CGAL
sudo apt-get install libcgal-dev

Compiling
g++ ex_alpha_shapes3.cpp -o ex1 -lCGAL -lgmp -frounding-math

Install Dependences for AlphaShape code

qtscript5-dev
libqt5opengl5-dev
libqt5svg5-dev

Others
[1] Poisson Disk Sample http://devmag.org.za/2009/05/03/poisson-disk-sampling/

Friday, August 23, 2019

3D Contouring, Surface Reconstruction

IO/Tools
[1] Read OBJ file https://github.com/pywavefront/PyWavefront

Marching Squares
[1] Reading Metaballs and MS http://jamie-wong.com/2014/08/19/metaballs-and-marching-squares/
[2] https://github.com/SushantKafle/MarchingSquares

Marching cubes Python
[1] Python Code https://scikit-image.org/docs/dev/auto_examples/edges/plot_marching_cubes.html
[2] Python and OpenGL(Fast) https://github.com/ilastik/marching_cubes
[2.1] http://www.pyqtgraph.org/documentation/_modules/pyqtgraph/opengl/GLViewWidget.html
[2.2] http://www.pyqtgraph.org/ 

[3] https://github.com/pmneila/PyMCubes





Marching cubes C/C++
[0 http://paulbourke.net/geometry/polygonise/

[1] On OpenGl  http://paulbourke.net/geometry/polygonise/
     For compile :
     $g++ filename.cpp -o filename -lGL -lglut -lGLU

[2] On OpenGl https://github.com/nsf/mc

[3] Marching Cubes 33
         https://github.com/liscustodio/modified_mc33
         http://liscustodio.github.io/C_MC33/
[4] http://www.angelfire.com/linux/myp/MC/index.html

[5] Read  Wavefront obj file https://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/ReadOBJ

[6] https://lorensen.github.io/VTKExamples/site/Cxx/Modelling/DiscreteMarchingCubes/

Lectures:
[1] O Marching Cubes(pt) http://fei.edu.br/~psergio/CG_arquivos/Marching%20Cubes.pdf

Monday, August 12, 2019

Fluid Simulation Lectures and Code

MPM From FLIP From PIC

Lectures:

[1] https://en.wikipedia.org/wiki/Material_point_method
[2] SPH Simulation lecture http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm

 Video Lectures
[1] Introduction to SPH https://www.youtube.com/watch?v=tAXHCAEgSuE #Spectral processing
[1] SPH Theory https://www.youtube.com/watch?v=3BGKn8PyIHo

Codes:
[1] http://rlguy.com/gridfluidsim/
[2] http://kbladin.se/dmt_projects/fluid_simulation.php

Friday, August 09, 2019

Computer Animation


Resources:
[1] Animación y Simulación Avanzada http://www.mastergraficos.com/asignatura/animacion-simulacion-avanzada/



DualSPHysics Compile



Resources:
[1] code https://github.com/DualSPHysics/DualSPHysics
[2] scripts to execute models https://github.com/fincahuanaco/DualSPHysicsScripts


[3] https://dual.sphysics.org/index.php/downloads/
[4] https://dual.sphysics.org/files/3313/8753/4540/DualSPHysics_v3.0_GUIDE.pdf
[5] https://github.com/DualSPHysics/DualSPHysics/wiki/12.-Testcases#obc7

Update 2021

compile GPU version (CMakeLists.txt will find cuda, display ${CUDA_VERSION} to verify if is getting the right version).

See https://melhorum.blogspot.com/2021/03/cuda-8-on-linux18.html to install CUDA and requeriments.

on DualSPHysics/src/source


mkdir build

cd build

export CC=/usr/bin/gcc-5;CXX=/usr/bin/g++-5 #for cuda 8


export CC=/usr/bin/gcc-6;CXX=/usr/bin/g++-6 #for cuda 9

cmake ..

make In some cases you need to reduce cuda version to execute simulation. in case of GeForce GTX 460(with Driver Version: 390.59). I was forced to change from cuda9(supported) to cuda8(supported too) to execute simulations with around 360k particles.


Make Model

[1] https://www.freecadweb.org/




SPH Solvers and related


Resources:
[1] Code Catalog https://spheric-sph.org/sph-projects-and-codes
[2] GPUSPH https://www.gpusph.org/downloads/
Not compile by g++>4.9 (require Cuda)

$git clone https://github.com/gpusph/gpusph.git
$CC=/usr/bin/gcc-4.9 CXX=/usr/bin/g++-4.9 make
$make
 
[3] Crixus(Boundary definition) https://github.com/Azrael3000/Crixus

[4] C++ library that enables computations over a set of particles or points in N-dimensional space (cell list, kd-tree or hyper oct-tree) https://github.com/aboria/Aboria
[5] Previous to Aboria https://github.com/martinjrobins/SPH-DEM



Thursday, August 08, 2019

Ocean References - Sources


https://www.fxguide.com/fxfeatured/siggraph-day-1-and-digipro/
ocean android https://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html
blender flip https://blendermarket.com/posts/flip-fluids-10-tips-to-improve-your-blender-workflow
standfor physic animation http://physbam.stanford.edu/

fast gpu fluid gvdb http://www.cs.utah.edu/~kwu/gvdb_sim.html

cuda openpbd http://joelgross.me/projects/pbf.html

others
[1] https://www.cs.cmu.edu/~kmcrane/Projects/GPUFluid/
[2] https://www.yiningkarlli.com/projects/arielflip.html
[3] https://developer.nvidia.com/nvidia-flow
[4] https://github.com/rlguy/Blender-FLIP-Fluids
[5] http://www.smart-coding.net/tag/irregular-sea-wave/
[6] http://revers.keep.pl/
[7] https://developer.nvidia.com/content/fluid-simulation-alice-madness-returns
[8] http://peterkutz.com/sph/

Thursday, August 01, 2019

To read

https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=12140@1
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=11074@2

Code:

 [3] https://github.com/NCCA/NGL
 https://www.sidefx.com/download/houdini-for-linux/
 [4] SPH/Muller https://github.com/bigthetaio/mueller-sph
       Tutorial https://bigtheta.io/2017/07/08/implementing-sph-in-2d.html
       Dependences: 
       sudo apt install freeglut3-dev
       sudo apt install libeigen3-dev
Surface Reconstruction :
[1] Detail Preserved Surface Reconstruction from
Point Cloud
{2}Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://math.berkeley.edu/~sethian/2006/Papers/sethian.annualreview.2003.pdf
https://ascelibrary.org/doi/10.1061/%28ASCE%29SU.1943-5428.0000159
 [3] surface reconstruction from volume fraction https://arxiv.org/pdf/1801.05382.pdf
[4] Level Set methods for fluid interfaces https://www.ljll.math.upmc.fr/~frey/ftp/NM491/11.Sethian%20J.A.,%20Smereka%20P.,%20Level%20set%20methods%20for%20fluid%20interfaces.pdf

Write Scheme
[1] Fluid Simulation on AR https://cgl.ethz.ch/Downloads/Publications/Papers/2019/Tia19a/Tia19a.pdf


Model 3D:
Scene to 3D pose model
https://www.profillic.com/paper/arxiv:1907.11346


Thesis:
 [0]  https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/
 [1] Position Based Fluid https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/09/mpthesis.pdf
 [2] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/07/M_Volpicelli_i7630684_MScMajorProject_Report.pdf
 [3] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/15/thesis.pdf
 [4] Museth http://www.museth.org/Ken/Publications_files/meis2013_abstract_museth.pdf


Relate Concepts:

https://en.wikipedia.org/wiki/Volume_rendering
https://link.springer.com/chapter/10.1007/978-3-642-76286-4_5#citeas
https://arxiv.org/pdf/1812.04233.pdf
http://pages.mtu.edu/~chaoliw/research/vg05-pmvrt.pdf
http://idav.ucdavis.edu/~okreylos/ResDev/VolVis/index.html
http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf
https://en.wikipedia.org/wiki/Rasterisation
https://en.wikipedia.org/wiki/Voxel
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/3D_computer_graphics
https://en.wikipedia.org/wiki/Computer_animation

Others

 [2] mapreduce on Python http://hplgit.github.io/map-reduce4sci/doc/pub/MapReduce.html

Points processing and Modeling


Surface Points

Resources:
[1] HPR Python https://github.com/williamsea/Hidden_Points_Removal_HPR

References:
[1] http://www.weizmann.ac.il/math/ronen/sites/math.ronen/files/uploads/katz_tal_basri_-_direct_visibility_of_point_sets.pdf
[2] https://www.cv-foundation.org/openaccess/content_iccv_2015/papers/Katz_On_the_Visibility_ICCV_2015_paper.pdf
[3] 2010 binary orientation tree http://graphics.im.ntu.edu.tw/docs/pg10.pdf
[4] 2014 Image Space Rendering of Point Clouds Using the HPR Operator
[5] https://www.lcg.ufrj.br/thesis/renan-machado-silva-MSc.pdf

3D Modeling
[1] Benchmark http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[2] CFD on 3D Point Set Surfaces http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[3] 

Friday, July 26, 2019

Avatar Lectures

Resources:

[1] Avatar SDK https://avatarsdk.com/
     https://webdemo.avatarsdk.com/
[2] https://neurohive.io/en/state-of-the-art/realistic-3d-avatars-from-a-single-image/
[3] https://neurohive.io/en/computer-vision/head-reconstruction-from-internet-photos/
[4] https://neurohive.io/en/state-of-the-art/learning-3d-face-morphable-model-out-of-2d-images/
[5] https://neurohive.io/en/state-of-the-art/method-for-automatic-forensic-facial-reconstruction/
[6] https://sketchfab.com/
[7] https://www.loomai.com/

Running apps

Runtastic (I uninstalled because force to update your device - Internet connection problems) Runkeeper  (Wrong GPS tracking) Strava   (Curr...