Wednesday, November 13, 2019
Water VFX
[1] Water splash https://www.youtube.com/watch?v=_3rlGlfJoXE
[2] 2019 Cinematic Water Flood Effects https://www.youtube.com/watch?v=lUPS_pi8qc8
[3] Water simulation and breakdown https://www.youtube.com/watch?v=lWv6LL8D-Xc
[4] Breakdown Pyramid https://www.youtube.com/watch?v=Ixk5S0hbcTc
[5] Water and objects, Moana https://www.youtube.com/watch?v=P1VW4ZhPENA
[6] Realflow https://vimeo.com/212562829
[7] Realflow snow https://vimeo.com/193565200
[8] Realflow gpu https://vimeo.com/191669103
[9] Realflow Technical Reel https://vimeo.com/191157858
Others
[1] VFX adding graphites on scenes https://www.youtube.com/watch?v=unx9GIGf3rc
[2] Sphere https://www.youtube.com/watch?v=w9AqR7UnVgI
Saturday, October 19, 2019
Fluids mandatory lectures
Navier-Stokes-equations
[0] Thesis: Parallel architecture to solve NSE https://tel.archives-ouvertes.fr/tel-01152623/document
[1] https://www.quora.com/What-are-the-uses-of-the-Bernoulli-equations-Eulers-equations-and-the-Navier-Stokes-equations-and-when-do-we-apply-them
[2] Prof. Wang http://web.cse.ohio-state.edu/~wang.3602/
[2] http://web.cse.ohio-state.edu/~wang.3602/courses/cse3541-2019-fall/
[2] Course http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/
[2.1] SPH Water Simulation equations http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm
[3] https://www.comsol.jp/multiphysics/fluid-flow-conservation-of-momentum-mass-and-energy
[4] Matthias Müller http://matthias-mueller-fischer.ch/
[5] CFD Intro https://www.mathematik.uni-dortmund.de/~kuzmin/cfdintro/lecture1.pdf
Others
[1] CSG https://evanw.github.io/csg.js/
Thursday, September 26, 2019
PCA/WPCA
[1] SVD to PCA https://www.youtube.com/watch?v=mBcLRGuAFUk
Lectures
[1] https://skymind.ai/wiki/eigenvector
[2] https://www.projectrhea.org/rhea/index.php/PCA_Theory_Examples
[3] PCA Theory Example http://www.cs.otago.ac.nz/cosc453/student_tutorials/principal_components.pdf
[4] Animation 2D PCA https://www.intmath.com/matrices-determinants/eigenvalues-eigenvectors-concept-applet.php
[5] PCA on OpenCV
https://robospace.wordpress.com/2013/10/09/object-orientation-principal-component-analysis-opencv/
[6] Wavelets, Fourier, Kalman http://www.cs.otago.ac.nz/cosc453/
Resources:
[1] https://machinelearningmastery.com/calculate-principal-component-analysis-scratch-python/
[2] https://jakevdp.github.io/PythonDataScienceHandbook/05.09-principal-component-analysis.html
[3] Draw 2D principal axis PCA https://stackoverflow.com/questions/18299523/basic-example-for-pca-with-matplotlib
Friday, September 20, 2019
Thursday, September 12, 2019
SPH on Python
https://pysph.readthedocs.io/en/latest/installation.html
Examples https://pypi.org/project/PySPH/
python3.2 -c "from distutils.sysconfig import get_python_lib; print(get_python_lib())"
python3 -m venv /path/to/new/virtual/environment
Object arrays cannot be loaded when allow_pickle=False
pip install numpy==1.16.1
pip3 install PyQt5
[1] SPH on Python https://github.com/pypr/pysph
Saturday, August 31, 2019
Computer Graphics books
Basic in Fluids
Fluid Simulation for Computer Graphics Robert Bridson
The Art of Fluid Animation Jos Stam
Fluid Engine Development Doyub Kim
Fluid Simulations
[1] Mathematics for 3D Game Programming and Computer Graphics
http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf
[2] Computer Graphics Programming in OpenGL with C++
[3] Opengl http://newton.uam.mx/xgeorge/uea/graficacion/(Morgan%20Kaufmann)%20Advanced%20Graphics%20Programming%20Using%20OpenGL%20(2005).pdf
[4] 3D Graphics http://www.cse.chalmers.se/edu/year/2018/course/TDA361/LearningModern3DGraphicsProgramming.pdf
[5]Foundations of 3D Computer Graphics
[6] Interactive Computer Graphics https://inspirit.net.in/books/academic/Interactive%20Computer%20Graphics.pdf
Thursday, August 29, 2019
Anti Aliasing Lectures
Lectures
[1] http://cs248.stanford.edu/winter19content/lectures/02_drawtriangle/02_drawtriangle_slides.pdf
[2] http://graphics.stanford.edu/courses/cs348b-19-spring-content/lectures/08_sampling/08_sampling_slides.pdf
[3] http://www8.cs.umu.se/kurser/TDBC07/HT04/handouts/HO-lecture5.pdf
References:
[1] Super Sample http://hhoppe.com/proj/supersample/
Amortized Supersampling http://hhoppe.com/supersample.pdf
[2] Sampling https://noahmjacobs.com/graphics/rasterizer/
[3] MultiSampling https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
[4] Anti Aliasing https://vr.arvilab.com/blog/anti-aliasing
Super-sampling Anti-aliasing Analyzed https://pdfs.semanticscholar.org/ebd9/ddb08c4244fc7df00672cacb420212cdde54.pdf
Comparison for R.T. Applications http://jacoblongazo.com/documents/Anti-Aliasing%20Paper.pdf
Related:
[1] Deep Learning Super resolution (2019) https://arxiv.org/pdf/1808.03344.pdf
Saturday, August 17, 2019
Fluid Simulation:Compile Position Based Dynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
mkdir build
cd build
cmake ..
vi ../Demos/CMakeLists.txt
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif(OPENMP_FOUND)
New Challenges:
Cuda version https://github.com/eric1221bday/PBF_15418
https://github.com/ebirenbaum/ParticleSolver
https://github.com/StoneBird/CIS565-FinalProject
https://github.com/chiwsy/Position_Based_Fluids
Resources:
[1] PBD https://github.com/InteractiveComputerGraphics/PositionBasedDynamics/
OpenCL version
[1] https://github.com/bwiberg/position-based-fluids
$git clone https://github.com/bwiberg/position-based-fluids.git
$cd position-based-fluids
$git submodule update --init --recursive #call dependences
$cmake -DCMAKE_BUILD_TYPE=Debug ..
Monday, August 12, 2019
Fluid Simulation Lectures and Code
Lectures:
[1] https://en.wikipedia.org/wiki/Material_point_method
[2] SPH Simulation lecture http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm
Video Lectures
[1] Introduction to SPH https://www.youtube.com/watch?v=tAXHCAEgSuE #Spectral processing
[1] SPH Theory https://www.youtube.com/watch?v=3BGKn8PyIHo
Codes:
[1] http://rlguy.com/gridfluidsim/
[2] http://kbladin.se/dmt_projects/fluid_simulation.php
Friday, August 09, 2019
Computer Animation
Resources:
[1] Animación y Simulación Avanzada http://www.mastergraficos.com/asignatura/animacion-simulacion-avanzada/
DualSPHysics Compile
Resources:
[1] code https://github.com/DualSPHysics/DualSPHysics
[2] scripts to execute models https://github.com/fincahuanaco/DualSPHysicsScripts
[3] https://dual.sphysics.org/index.php/downloads/
[4] https://dual.sphysics.org/files/3313/8753/4540/DualSPHysics_v3.0_GUIDE.pdf
[5] https://github.com/DualSPHysics/DualSPHysics/wiki/12.-Testcases#obc7
Update 2021
compile GPU version (CMakeLists.txt will find cuda, display ${CUDA_VERSION} to verify if is getting the right version).
See https://melhorum.blogspot.com/2021/03/cuda-8-on-linux18.html to install CUDA and requeriments.
on DualSPHysics/src/source
mkdir build
cd build
export CC=/usr/bin/gcc-5;CXX=/usr/bin/g++-5 #for cuda 8
export CC=/usr/bin/gcc-6;CXX=/usr/bin/g++-6 #for cuda 9
cmake ..
make In some cases you need to reduce cuda version to execute simulation. in case of GeForce GTX 460(with Driver Version: 390.59). I was forced to change from cuda9(supported) to cuda8(supported too) to execute simulations with around 360k particles.
Make Model
[1] https://www.freecadweb.org/
SPH Solvers and related
Resources:
[1] Code Catalog https://spheric-sph.org/sph-projects-and-codes
[2] GPUSPH https://www.gpusph.org/downloads/
Not compile by g++>4.9 (require Cuda)
$git clone https://github.com/gpusph/gpusph.git
$CC=/usr/bin/gcc-4.9 CXX=/usr/bin/g++-4.9 make
$make
[3] Crixus(Boundary definition) https://github.com/Azrael3000/Crixus[4] C++ library that enables computations over a set of particles or points in N-dimensional space (cell list, kd-tree or hyper oct-tree) https://github.com/aboria/Aboria
[5] Previous to Aboria https://github.com/martinjrobins/SPH-DEM
Thursday, August 08, 2019
Ocean References - Sources
https://www.fxguide.com/fxfeatured/siggraph-day-1-and-digipro/
ocean android https://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html
blender flip https://blendermarket.com/posts/flip-fluids-10-tips-to-improve-your-blender-workflow
standfor physic animation http://physbam.stanford.edu/
fast gpu fluid gvdb http://www.cs.utah.edu/~kwu/gvdb_sim.html
cuda openpbd http://joelgross.me/projects/pbf.html
others
[1] https://www.cs.cmu.edu/~kmcrane/Projects/GPUFluid/
[2] https://www.yiningkarlli.com/projects/arielflip.html
[3] https://developer.nvidia.com/nvidia-flow
[4] https://github.com/rlguy/Blender-FLIP-Fluids
[5] http://www.smart-coding.net/tag/irregular-sea-wave/
[6] http://revers.keep.pl/
[7] https://developer.nvidia.com/content/fluid-simulation-alice-madness-returns
[8] http://peterkutz.com/sph/
Thursday, August 01, 2019
To read
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=11074@2
Code:
[3] https://github.com/NCCA/NGL
https://www.sidefx.com/download/houdini-for-linux/
[4] SPH/Muller https://github.com/bigthetaio/mueller-sph
Tutorial https://bigtheta.io/2017/07/08/implementing-sph-in-2d.html
Dependences:
sudo apt install freeglut3-dev
sudo apt install libeigen3-dev
Surface Reconstruction :
[1] Detail Preserved Surface Reconstruction from
Point Cloud
{2}Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://math.berkeley.edu/~sethian/2006/Papers/sethian.annualreview.2003.pdf
https://ascelibrary.org/doi/10.1061/%28ASCE%29SU.1943-5428.0000159
[3] surface reconstruction from volume fraction https://arxiv.org/pdf/1801.05382.pdf
[4] Level Set methods for fluid interfaces https://www.ljll.math.upmc.fr/~frey/ftp/NM491/11.Sethian%20J.A.,%20Smereka%20P.,%20Level%20set%20methods%20for%20fluid%20interfaces.pdf
Write Scheme
[1] Fluid Simulation on AR https://cgl.ethz.ch/Downloads/Publications/Papers/2019/Tia19a/Tia19a.pdf
Model 3D:
Scene to 3D pose model
https://www.profillic.com/paper/arxiv:1907.11346
Thesis:
[0] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/
[1] Position Based Fluid https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/09/mpthesis.pdf
[2] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/07/M_Volpicelli_i7630684_MScMajorProject_Report.pdf
[3] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/15/thesis.pdf
[4] Museth http://www.museth.org/Ken/Publications_files/meis2013_abstract_museth.pdf
Relate Concepts:
https://en.wikipedia.org/wiki/Volume_rendering
https://link.springer.com/chapter/10.1007/978-3-642-76286-4_5#citeas
https://arxiv.org/pdf/1812.04233.pdf
http://pages.mtu.edu/~chaoliw/research/vg05-pmvrt.pdf
http://idav.ucdavis.edu/~okreylos/ResDev/VolVis/index.html
http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf
https://en.wikipedia.org/wiki/Rasterisation
https://en.wikipedia.org/wiki/Voxel
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/3D_computer_graphics
https://en.wikipedia.org/wiki/Computer_animation
Others
[2] mapreduce on Python http://hplgit.github.io/map-reduce4sci/doc/pub/MapReduce.html
Points processing and Modeling
Surface Points
Resources:
[1] HPR Python https://github.com/williamsea/Hidden_Points_Removal_HPR
References:
[1] http://www.weizmann.ac.il/math/ronen/sites/math.ronen/files/uploads/katz_tal_basri_-_direct_visibility_of_point_sets.pdf
[2] https://www.cv-foundation.org/openaccess/content_iccv_2015/papers/Katz_On_the_Visibility_ICCV_2015_paper.pdf
[3] 2010 binary orientation tree http://graphics.im.ntu.edu.tw/docs/pg10.pdf
[4] 2014 Image Space Rendering of Point Clouds Using the HPR Operator
[5] https://www.lcg.ufrj.br/thesis/renan-machado-silva-MSc.pdf
3D Modeling
[1] Benchmark http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[2] CFD on 3D Point Set Surfaces http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[3]
Sunday, July 21, 2019
Fluid Simulation Lectures
[1] https://google.github.io/liquidfun/
[2] http://www.palabos.org/software/download
[3] Games https://github.com/gameprogcpp/code
References:
[1] NVidia FLIP
http://www.cemyuksel.com/research/papers/fast_fluid_simulations_with_sparse_volumes_on_the_gpu.pdf
https://link.springer.com/article/10.1007/s40722-016-0062-6
https://ascelibrary.org/doi/abs/10.1061/%28ASCE%29HY.1943-7900.0001132?src=recsys
http://www.danenglesson.com/images/portfolio/FLIP/rapport.pdf
http://www.cs.jhu.edu/~misha/MyPapers/ToG13.pdf
Resources:
[1] https://blog.yiningkarlli.com/2014/02/flip-meshing-pipeline.html
[2] https://www.yiningkarlli.com/projects/arielflip.html
https://www.lancemore.jp/ls-dyna/index_en.html
https://www.lancemore.jp/ls-dyna/example_471.html
https://cfd.direct/openfoam/user-guide/v6-dambreak/
https://books.google.com.br/books?id=G-d1DwAAQBAJ&pg=PA779&lpg=PA779&dq=dam+break+simulation+code
https://www.youtube.com/watch?v=GQvOlkQqRk0
https://dual.sphysics.org/2ndusersworkshop/2016/Dominguez_Fourtakas_PPT_2ndUsersWorshop_161205_GF.pdf
Friday, July 19, 2019
OpenFoam
https://unicfd.ru/en/training-tracks/learning-how-to-use-free-surface-flows-in-openfoam-4-1/
https://www.scribd.com/document/44776293/OpenFoam-Examples
Monday, July 01, 2019
Video file to gif animation
ffmpeg can create gif from mp4/mpeg file, but create low quality, for resolve this we need to create a palette for increase quality.
Create palette colors
$ffmpeg -i file.mpeg -vf fps=15,scale=-1:-1:flags=lanczos,palettegen palette.png
Use palette for create gif from complete mp4 file
$ffmpeg -i file.mp4 -i palette.png -filter_complex "fps=15,scale=-1:-1:flags=lanczos[x];[x][1:v]paletteuse" out_full.gif
Use palette for create gif from mp4 file (from 0:55 and 9seconds)
$ffmpeg -ss 0:55 -t 9 -i file.mp4 -i palette.png -filter_complex "fps=15,scale=-1:-1:flags=lanczos[x];[x][1:v]paletteuse" out_fraction.gif
Without palette
$ffmpeg -i imagebind.mp4 -r 10 -f image2pipe -vcodec ppm - | convert -delay 5 -loop 0 - imagebind.gif
Convert png files list to mp4 (two ways)
$avconv -r 20 -i buffer/plot%d.png -b:v 4000k animation_h1.mp4
$ffmpeg -i buffer/plot%d.png -r 20 -b 4M animation_h2.mp4
Convert jpg files into mp4
$ffmpeg -framerate 1 -i frames/f%d.jpg -r 2 -pix_fmt yuv420p video.mp4
$ffmpeg -framerate 10 -i Dragon.%04d.png -r 2 -pix_fmt yuv420p video.mp4
Cut/Extract video fraction same quality no filter/codec
$ffmpeg -ss 3:19 -t 4 -i Moana_WaterFX.mp4 -vcodec copy -acodec copy Moana_f3.mp4
Convert mp4 to gif using palette and resizing
$ffmpeg -i psplat2_4k.mp4 -i palette_psplat2_4k.png -filter_complex "fps=15,scale=-1:-1:flags=lanczos[x];[x][1:v]paletteuse" -s 346x264 psplat2_4k.gif
$ffmpeg -i fluidhoudini.mp4 -i palette.png -filter_complex "fps=15,scale=-1:-1:flags=lanczos[x];[x][1:v]paletteuse" -s 640x480 fluidhoudini_palette_640.gif
Crop image video
To crop a 528×336 section, starting from position (264, 30):
ffmpeg -i first_256.mp4 -filter:v "crop=528:336:264:30" -c:a copy first_256_crop.mp4
#ffmpeg -i in.mp4 -filter:v "crop=out_w:out_h:x:y" out.mp4
Error on Image Magick (convert)
convert-im6.q16: cache resources exhausted
open file /etc/ImageMagick-6/policy.xml
and change
<policy domain="resource" name="disk" value="1GiB"/>
To
<policy domain="resource" name="disk" value="8GB"/>
Or
<!-- disable ghostscript format types -->
<policy domain="coder" rights="none" pattern="PS" />
<policy domain="coder" rights="none" pattern="EPS" />
<policy domain="coder" rights="none" pattern="PDF" /> <------- Here!!
<policy domain="coder" rights="none" pattern="XPS" />
To
<policy domain="coder" rights="read | write" pattern="PDF" />
#Change by code
sed -i -E 's/name="memory" value=".+"/name="memory" value="1GiB"/g' /etc/ImageMagick-6/policy.xml
sed -i -E 's/name="map" value=".+"/name="map" value="1GiB"/g' /etc/ImageMagick-6/policy.xml
sed -i -E 's/name="area" value=".+"/name="area" value="1GiB"/g' /etc/ImageMagick-6/policy.xml
sed -i -E 's/name="disk" value=".+"/name="disk" value="4GiB"/g' /etc/ImageMagick-6/policy.xml
For the default 16:9 aspect ratio, encode at these resolutions:
- 2160p: 3840x2160
- 1440p: 2560x1440
- 1080p: 1920x1080
- 720p: 1280x720
- 480p: 854x480
- 360p: 640x360
- 240p: 426x240
Online tools[1] Crop gifs https://ezgif.com
Tuesday, June 18, 2019
Mathematic for Surface Reconstruction
Basic Lecture
[1] Plane equation (Esp) https://aga.frba.utn.edu.ar/ecuaciones-del-plano/
[2] Session 69: Flux in 2D, https://ocw.mit.edu/courses/mathematics/18-02sc-multivariable-calculus-fall-2010/3.-double-integrals-and-line-integrals-in-the-plane/part-c-greens-theorem/session-69-flux-in-2d/
[3] Green's theorem http://www.math.mcgill.ca/jakobson/courses/ma265/green.pdf
[4] Flux, Surface Integral and Gauss' Law http://www.phys.boun.edu.tr/~burcin/Flux.pdf
[5] http://people.csail.mit.edu/tieu/notebook/imageproc/tang82.pdf
Spanish
[1] Cálculo diferencial intranetua.uantof.cl/estudiomat/calculo3/stewart.pdf
http://intranetua.uantof.cl/estudiomat/calculo3/
Thursday, March 21, 2019
Cuda Installation resources
Cuda 10:
[1] last version https://developer.nvidia.com/cuda-downloads
Cuda 8:
#error -- unsupported GNU version! gcc versions later than 5 are not supported!
#error -- unsupported GNU version! gcc versions later than 5 are not supported!
$ sudo ln -s /usr/bin/gcc-4.9 /usr/local/cuda/bin/gcc
$ sudo ln -s /usr/bin/g++-4.9 /usr/local/cuda/bin/g++
nvcc warning : The 'compute_20', 'sm_20', and 'sm_21' architectures are deprecated, and may be removed in a future release (Use -Wno-deprecated-gpu-targets to suppress warning).
[1] https://developer.nvidia.com/cuda-80-ga2-download-archive
-
Resources: [1] Hela https://ome.grc.nia.nih.gov/iicbu2008/hela/index.html
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Sunedu Renacyt 1) https://ctivitae.concytec.gob.pe/appDirectorioCTI/ 2) http://regina.concytec.gob.pe 3) https://www.gob.pe/9648-ser-p...
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en inglés se llama “A potentially dangerous Request.Form value was detected from the client”. varias páginas indican dos cosas: 1. agrega...
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Runtastic (I uninstalled because force to update your device - Internet connection problems) Runkeeper (Wrong GPS tracking) Strava (Curr...