Saturday, August 17, 2019

Gaussian blur/filter


Resources:
OpenCL:

$clinfo

 [1] 2D Gauss+SIPL https://www.eriksmistad.no/gaussian-blur-using-opencl-and-the-built-in-images-textures/


[2] Gaussian blur  https://github.com/mnmnc/gaussian_blur_opencl
$locate CL/cl.h
$sudo apt install ocl-icd-opencl-dev
$g++ main.cpp lodepng.cpp -lOpenCL -std=c++11 -o gb -I /usr/include





Cuda:
[1] Compile by Cuda 8 https://github.com/yanji84/cuda-blur
$nvcc -c -arch=sm_20 blur.cu -I /usr/local/cuda-8.0/samples/common/inc/
$g++ main.cpp reference_cal.cpp util.cpp -I /usr/local/cuda-8.0/samples/common/inc/ `pkg-config --cflags --libs opencv` -lcuda  -I /usr/local/cuda-8.0/targets/x86_64-linux/include/ blur.o  -std=c++11 -L /usr/local/cuda-8.0/targets/x86_64-linux/lib/ -lcudart


[2] Gaussian kd-tree https://melhorum.blogspot.com/search?q=Gaussian

Cuda Makefile:
all: program

program: cudacode.o
    g++ -o program -L/usr/local/cuda/lib64 -lcuda -lcudart main.cpp  cudacode.o 

cudacode.o:
    nvcc -c -arch=sm_20 cudacode.cu 

clean: rm -rf *o program
 
Cuda Tutorials:
[1] Hello https://cuda-tutorial.readthedocs.io/en/latest/tutorials/tutorial01/
[2] Summary http://www.icl.utk.edu/~mgates3/docs/cuda.html
[1] locate convolutionSeparable #example from cuda
[2] Samples https://docs.nvidia.com/cuda/cuda-samples/index.html#cuda-separable-convolution
[3] Compiling https://devblogs.nvidia.com/easy-introduction-cuda-c-and-c/
[4] Find Cuda https://github.com/dusty-nv/jetson-utils/tree/master/cuda
[5] Image to GL https://github.com/zchee/cuda-sample/tree/master/3_Imaging/simpleCUDA2GL
[6] Image processing http://developer.download.nvidia.com/compute/DevZone/C/html/Image_Processing.html

References:


Monday, August 12, 2019

Fluid Simulation Lectures and Code

MPM From FLIP From PIC

Lectures:

[1] https://en.wikipedia.org/wiki/Material_point_method
[2] SPH Simulation lecture http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm

 Video Lectures
[1] Introduction to SPH https://www.youtube.com/watch?v=tAXHCAEgSuE #Spectral processing
[1] SPH Theory https://www.youtube.com/watch?v=3BGKn8PyIHo

Codes:
[1] http://rlguy.com/gridfluidsim/
[2] http://kbladin.se/dmt_projects/fluid_simulation.php

Saturday, August 10, 2019

Política Peruana - Historia


[1] Haya de la torre y el Apra

https://materialesfopep.files.wordpress.com/2010/04/enriquez-luis-eduardo-la-estafa.pdf

Arequipa 1800

Mapas

[1]
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3zUBhdrW4ma8ghFCeuCXX8PYb8TicCJo7ls7unWUGPmf7h0RxnUjoDJxcEQKdQPHtqe1Y2yHUoMsTVtKW1UNWv8GD2lfUMqJPRbH9tWaX3AWz81ymnvhq4wWVfxv0wzm6TcqMeg/s1600/Arequipa+-+Detalle.jpg


[2] https://www.davidrumsey.com/luna/servlet/view/all/where/Arequipa%2B%2528Peru%2529/

[3]Virreinado del Rio de la plata
[4] Virreinato de americ 17xx


Términos
[1] lloclla
s. f. Perú METEOROLOGÍA Avenida anegada de agua a causa de las lluvias torrenciales.

Friday, August 09, 2019

Computer Animation


Resources:
[1] Animación y Simulación Avanzada http://www.mastergraficos.com/asignatura/animacion-simulacion-avanzada/



DualSPHysics Compile



Resources:
[1] code https://github.com/DualSPHysics/DualSPHysics
[2] scripts to execute models https://github.com/fincahuanaco/DualSPHysicsScripts


[3] https://dual.sphysics.org/index.php/downloads/
[4] https://dual.sphysics.org/files/3313/8753/4540/DualSPHysics_v3.0_GUIDE.pdf
[5] https://github.com/DualSPHysics/DualSPHysics/wiki/12.-Testcases#obc7

Update 2021

compile GPU version (CMakeLists.txt will find cuda, display ${CUDA_VERSION} to verify if is getting the right version).

See https://melhorum.blogspot.com/2021/03/cuda-8-on-linux18.html to install CUDA and requeriments.

on DualSPHysics/src/source


mkdir build

cd build

export CC=/usr/bin/gcc-5;CXX=/usr/bin/g++-5 #for cuda 8


export CC=/usr/bin/gcc-6;CXX=/usr/bin/g++-6 #for cuda 9

cmake ..

make In some cases you need to reduce cuda version to execute simulation. in case of GeForce GTX 460(with Driver Version: 390.59). I was forced to change from cuda9(supported) to cuda8(supported too) to execute simulations with around 360k particles.


Make Model

[1] https://www.freecadweb.org/




SPH Solvers and related


Resources:
[1] Code Catalog https://spheric-sph.org/sph-projects-and-codes
[2] GPUSPH https://www.gpusph.org/downloads/
Not compile by g++>4.9 (require Cuda)

$git clone https://github.com/gpusph/gpusph.git
$CC=/usr/bin/gcc-4.9 CXX=/usr/bin/g++-4.9 make
$make
 
[3] Crixus(Boundary definition) https://github.com/Azrael3000/Crixus

[4] C++ library that enables computations over a set of particles or points in N-dimensional space (cell list, kd-tree or hyper oct-tree) https://github.com/aboria/Aboria
[5] Previous to Aboria https://github.com/martinjrobins/SPH-DEM



Thursday, August 08, 2019

Ocean References - Sources


https://www.fxguide.com/fxfeatured/siggraph-day-1-and-digipro/
ocean android https://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html
blender flip https://blendermarket.com/posts/flip-fluids-10-tips-to-improve-your-blender-workflow
standfor physic animation http://physbam.stanford.edu/

fast gpu fluid gvdb http://www.cs.utah.edu/~kwu/gvdb_sim.html

cuda openpbd http://joelgross.me/projects/pbf.html

others
[1] https://www.cs.cmu.edu/~kmcrane/Projects/GPUFluid/
[2] https://www.yiningkarlli.com/projects/arielflip.html
[3] https://developer.nvidia.com/nvidia-flow
[4] https://github.com/rlguy/Blender-FLIP-Fluids
[5] http://www.smart-coding.net/tag/irregular-sea-wave/
[6] http://revers.keep.pl/
[7] https://developer.nvidia.com/content/fluid-simulation-alice-madness-returns
[8] http://peterkutz.com/sph/

Ocean video references


[1] Ocen waves california  https://www.youtube.com/watch?v=zmPzbZVUp3g
[2] https://www.youtube.com/watch?v=WHPEKLQID4U
[3] https://www.youtube.com/watch?v=E7qRkUYu580
[4] https://www.youtube.com/watch?v=AbkWDDmV7-M
https://www.youtube.com/watch?v=5PyLgaqvYhA
https://www.youtube.com/watch?v=WxfmULzzKoU
https://www.youtube.com/watch?v=WxfmULzzKoU


Saturday, August 03, 2019

Latex tools


Resources:
[1] Mathpix https://snapcraft.io/mathpix-snipping-tool
                    https://snapcraft.io/install/mathpix-snipping-tool/ubuntu
[2]

Friday, August 02, 2019

E Learning Resources


Free
[1] Stepic + code revisor (multilanguage) https://stepik.org/

https://github.com/AndrewLrrr/stepik-python-basics-and-application-course
https://github.com/luxnlex/stepic-python

Thursday, August 01, 2019

To read

https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=12140@1
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=11074@2

Code:

 [3] https://github.com/NCCA/NGL
 https://www.sidefx.com/download/houdini-for-linux/
 [4] SPH/Muller https://github.com/bigthetaio/mueller-sph
       Tutorial https://bigtheta.io/2017/07/08/implementing-sph-in-2d.html
       Dependences: 
       sudo apt install freeglut3-dev
       sudo apt install libeigen3-dev
Surface Reconstruction :
[1] Detail Preserved Surface Reconstruction from
Point Cloud
{2}Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://math.berkeley.edu/~sethian/2006/Papers/sethian.annualreview.2003.pdf
https://ascelibrary.org/doi/10.1061/%28ASCE%29SU.1943-5428.0000159
 [3] surface reconstruction from volume fraction https://arxiv.org/pdf/1801.05382.pdf
[4] Level Set methods for fluid interfaces https://www.ljll.math.upmc.fr/~frey/ftp/NM491/11.Sethian%20J.A.,%20Smereka%20P.,%20Level%20set%20methods%20for%20fluid%20interfaces.pdf

Write Scheme
[1] Fluid Simulation on AR https://cgl.ethz.ch/Downloads/Publications/Papers/2019/Tia19a/Tia19a.pdf


Model 3D:
Scene to 3D pose model
https://www.profillic.com/paper/arxiv:1907.11346


Thesis:
 [0]  https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/
 [1] Position Based Fluid https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/09/mpthesis.pdf
 [2] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/07/M_Volpicelli_i7630684_MScMajorProject_Report.pdf
 [3] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/15/thesis.pdf
 [4] Museth http://www.museth.org/Ken/Publications_files/meis2013_abstract_museth.pdf


Relate Concepts:

https://en.wikipedia.org/wiki/Volume_rendering
https://link.springer.com/chapter/10.1007/978-3-642-76286-4_5#citeas
https://arxiv.org/pdf/1812.04233.pdf
http://pages.mtu.edu/~chaoliw/research/vg05-pmvrt.pdf
http://idav.ucdavis.edu/~okreylos/ResDev/VolVis/index.html
http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf
https://en.wikipedia.org/wiki/Rasterisation
https://en.wikipedia.org/wiki/Voxel
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/3D_computer_graphics
https://en.wikipedia.org/wiki/Computer_animation

Others

 [2] mapreduce on Python http://hplgit.github.io/map-reduce4sci/doc/pub/MapReduce.html

Points processing and Modeling


Surface Points

Resources:
[1] HPR Python https://github.com/williamsea/Hidden_Points_Removal_HPR

References:
[1] http://www.weizmann.ac.il/math/ronen/sites/math.ronen/files/uploads/katz_tal_basri_-_direct_visibility_of_point_sets.pdf
[2] https://www.cv-foundation.org/openaccess/content_iccv_2015/papers/Katz_On_the_Visibility_ICCV_2015_paper.pdf
[3] 2010 binary orientation tree http://graphics.im.ntu.edu.tw/docs/pg10.pdf
[4] 2014 Image Space Rendering of Point Clouds Using the HPR Operator
[5] https://www.lcg.ufrj.br/thesis/renan-machado-silva-MSc.pdf

3D Modeling
[1] Benchmark http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[2] CFD on 3D Point Set Surfaces http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[3] 

Economia Perú


Grupo Romero
[1] 2010 https://perspectivainternational.wordpress.com/2010/03/06/perugrandes-negocios-del-oligarca-dionisio-romero/



Friday, July 26, 2019

Interactive Maps and D3 and others


References:
[1] Image to map by Deep Learning https://ai.facebook.com/blog/mapping-roads-through-deep-learning-and-weakly-supervised-training/

Resources

[1] Just a map https://codepen.io/manishgolcha/post/world-map-using-d3-js
[2] Datamaps http://datamaps.github.io/
     Tutorial https://github.com/markmarkoh/datamaps/blob/master/README.md#getting-started

[3] Worldmap by cuntry tooltip http://bl.ocks.org/micahstubbs/8e15870eb432a21f0bc4d3d527b2d14f
[4] d3-zoom https://github.com/d3/d3-zoom


Free geocode
[1] Works using open street map https://opencagedata.com/api
      https://api.opencagedata.com/geocode/v1/json?q=São Paulo&key=8c0e3ccc191e41f38dd211fe50fb9eab

[2] Limited https://developer.here.com/documentation/maps/dev_guide/topics/quick-start.html

[3] Google not recommended https://developers.google.com/maps/documentation/geocoding/intro


Testing
https://blockbuilder.org/Ayumix01/984d70d411ea1d29f48b3963881a5618
 https://medium.com/@ttemplier/map-visualization-of-open-data-with-d3-part3-db98e8b346b3
http://datawanderings.com/2018/10/28/making-a-map-in-d3-js-v-5/
https://github.com/ivan-ha/d3-hk-map



Avatar Lectures

Resources:

[1] Avatar SDK https://avatarsdk.com/
     https://webdemo.avatarsdk.com/
[2] https://neurohive.io/en/state-of-the-art/realistic-3d-avatars-from-a-single-image/
[3] https://neurohive.io/en/computer-vision/head-reconstruction-from-internet-photos/
[4] https://neurohive.io/en/state-of-the-art/learning-3d-face-morphable-model-out-of-2d-images/
[5] https://neurohive.io/en/state-of-the-art/method-for-automatic-forensic-facial-reconstruction/
[6] https://sketchfab.com/
[7] https://www.loomai.com/

Wednesday, July 24, 2019

Fluid Simulation:Compile SPlisHSPlasH



Source code
https://github.com/InteractiveComputerGraphics/SPlisHSPlasH




sudo apt-get install freeglut3
sudo apt-get install git
sudo apt-get install libeigen3-dev
sudo apt-get install libglew-dev
sudo apt-get install libxmu-dev libxi-dev #GLUT_Xmu_LIBRARY (ADVANCED)

sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-6 g++-6

sudo ln -s /usr/bin/gcc-6 /usr/bin/cc
sudo ln -s /usr/bin/g++-6 /usr/bin/c++

sudo apt install libomp-dev



#Add into two file lines for call openmp
Demos/DynamicBoundaryDemo/CMakeLists.txt
Demos/StaticBoundaryDemo/CMakeLists.txt

find_package(OpenMP)
if (OPENMP_FOUND)
  set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif(OPENMP_FOUND)


Demos changed by Simulators (2019), after find_package(OpenGL REQUIRED)


 vi ../Simulators/DynamicBoundaryDemo/CMakeLists.txt
 vi ../Simulators/StaticBoundarySimulator/CMakeLists.txt


Sunday, July 21, 2019

Fluid Simulation Lectures

Software:
[1] https://google.github.io/liquidfun/
[2] http://www.palabos.org/software/download
[3] Games https://github.com/gameprogcpp/code

References:
[1] NVidia FLIP
http://www.cemyuksel.com/research/papers/fast_fluid_simulations_with_sparse_volumes_on_the_gpu.pdf
https://link.springer.com/article/10.1007/s40722-016-0062-6
https://ascelibrary.org/doi/abs/10.1061/%28ASCE%29HY.1943-7900.0001132?src=recsys
http://www.danenglesson.com/images/portfolio/FLIP/rapport.pdf
http://www.cs.jhu.edu/~misha/MyPapers/ToG13.pdf

Resources:
[1] https://blog.yiningkarlli.com/2014/02/flip-meshing-pipeline.html
[2] https://www.yiningkarlli.com/projects/arielflip.html
https://www.lancemore.jp/ls-dyna/index_en.html
https://www.lancemore.jp/ls-dyna/example_471.html
https://cfd.direct/openfoam/user-guide/v6-dambreak/
https://books.google.com.br/books?id=G-d1DwAAQBAJ&pg=PA779&lpg=PA779&dq=dam+break+simulation+code
 https://www.youtube.com/watch?v=GQvOlkQqRk0
 https://dual.sphysics.org/2ndusersworkshop/2016/Dominguez_Fourtakas_PPT_2ndUsersWorshop_161205_GF.pdf

Running apps

Runtastic (I uninstalled because force to update your device - Internet connection problems) Runkeeper  (Wrong GPS tracking) Strava   (Curr...