C++17 implementation of "Local Bases for Model-reduced Smoke Simulations" in 2D with dynamic obstacles. See www.olivier-mercier.com/res/publications/basisFluid/ for more details.
[1] Source Visual Studio https://github.com/omercier01/basisfluid
[2] One file libraries (images, noise, fonts,etc ) https://github.com/nothings/stb
[3] GLM Library https://glm.g-truc.net/0.9.2/api/index.html
[4] Localtime https://en.cppreference.com/w/c/chrono/localtime
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