Saturday, August 31, 2019
Computer Graphics books
Basic in Fluids
Fluid Simulation for Computer Graphics Robert Bridson
The Art of Fluid Animation Jos Stam
Fluid Engine Development Doyub Kim
Fluid Simulations
[1] Mathematics for 3D Game Programming and Computer Graphics
http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf
[2] Computer Graphics Programming in OpenGL with C++
[3] Opengl http://newton.uam.mx/xgeorge/uea/graficacion/(Morgan%20Kaufmann)%20Advanced%20Graphics%20Programming%20Using%20OpenGL%20(2005).pdf
[4] 3D Graphics http://www.cse.chalmers.se/edu/year/2018/course/TDA361/LearningModern3DGraphicsProgramming.pdf
[5]Foundations of 3D Computer Graphics
[6] Interactive Computer Graphics https://inspirit.net.in/books/academic/Interactive%20Computer%20Graphics.pdf
Thursday, August 29, 2019
Anti Aliasing Lectures
Lectures
[1] http://cs248.stanford.edu/winter19content/lectures/02_drawtriangle/02_drawtriangle_slides.pdf
[2] http://graphics.stanford.edu/courses/cs348b-19-spring-content/lectures/08_sampling/08_sampling_slides.pdf
[3] http://www8.cs.umu.se/kurser/TDBC07/HT04/handouts/HO-lecture5.pdf
References:
[1] Super Sample http://hhoppe.com/proj/supersample/
Amortized Supersampling http://hhoppe.com/supersample.pdf
[2] Sampling https://noahmjacobs.com/graphics/rasterizer/
[3] MultiSampling https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
[4] Anti Aliasing https://vr.arvilab.com/blog/anti-aliasing
Super-sampling Anti-aliasing Analyzed https://pdfs.semanticscholar.org/ebd9/ddb08c4244fc7df00672cacb420212cdde54.pdf
Comparison for R.T. Applications http://jacoblongazo.com/documents/Anti-Aliasing%20Paper.pdf
Related:
[1] Deep Learning Super resolution (2019) https://arxiv.org/pdf/1808.03344.pdf
Mathematical Morphology on Graphs
References:
[1] A graph-based mathematical morphology reader https://arxiv.org/pdf/1404.7748.pdf
[2] Morphological filtering on graphs https://hal.archives-ouvertes.fr/hal-00700784v1/document
Monday, August 26, 2019
CGAL Alpha Shape Demos
Install CGAL
sudo apt-get install libcgal-dev
Compiling
g++ ex_alpha_shapes3.cpp -o ex1 -lCGAL -lgmp -frounding-math
Install Dependences for AlphaShape code
qtscript5-dev
libqt5opengl5-dev
libqt5svg5-dev
Others
[1] Poisson Disk Sample http://devmag.org.za/2009/05/03/poisson-disk-sampling/
Projection Resources
T-SNE SAMMON ...
Resources:
[1] t-sne tutorial https://distill.pub/2016/misread-tsne/
[2] umap python code https://colab.research.google.com/drive/1x22doRqgtsfnjFNB4MAYQPkruT2n3fmE
Source Code:
[1] https://github.com/tompollard/sammon
Resources:
[1] t-sne tutorial https://distill.pub/2016/misread-tsne/
[2] umap python code https://colab.research.google.com/drive/1x22doRqgtsfnjFNB4MAYQPkruT2n3fmE
Source Code:
[1] https://github.com/tompollard/sammon
Friday, August 23, 2019
3D Contouring, Surface Reconstruction
IO/Tools
[1] Read OBJ file https://github.com/pywavefront/PyWavefront
Marching Squares
[1] Reading Metaballs and MS http://jamie-wong.com/2014/08/19/metaballs-and-marching-squares/
[2] https://github.com/SushantKafle/MarchingSquares
Marching cubes Python
[1] Python Code https://scikit-image.org/docs/dev/auto_examples/edges/plot_marching_cubes.html
[2] Python and OpenGL(Fast) https://github.com/ilastik/marching_cubes
[2.1] http://www.pyqtgraph.org/documentation/_modules/pyqtgraph/opengl/GLViewWidget.html
[2.2] http://www.pyqtgraph.org/
[3] https://github.com/pmneila/PyMCubes
Marching cubes C/C++
[0 http://paulbourke.net/geometry/polygonise/
[1] On OpenGl http://paulbourke.net/geometry/polygonise/
For compile :
$g++ filename.cpp -o filename -lGL -lglut -lGLU
[2] On OpenGl https://github.com/nsf/mc
[3] Marching Cubes 33
https://github.com/liscustodio/modified_mc33
http://liscustodio.github.io/C_MC33/
[4] http://www.angelfire.com/linux/myp/MC/index.html
[5] Read Wavefront obj file https://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/ReadOBJ
[6] https://lorensen.github.io/VTKExamples/site/Cxx/Modelling/DiscreteMarchingCubes/
Lectures:
[1] O Marching Cubes(pt) http://fei.edu.br/~psergio/CG_arquivos/Marching%20Cubes.pdf
[1] Read OBJ file https://github.com/pywavefront/PyWavefront
Marching Squares
[1] Reading Metaballs and MS http://jamie-wong.com/2014/08/19/metaballs-and-marching-squares/
[2] https://github.com/SushantKafle/MarchingSquares
Marching cubes Python
[1] Python Code https://scikit-image.org/docs/dev/auto_examples/edges/plot_marching_cubes.html
[2] Python and OpenGL(Fast) https://github.com/ilastik/marching_cubes
[2.1] http://www.pyqtgraph.org/documentation/_modules/pyqtgraph/opengl/GLViewWidget.html
[2.2] http://www.pyqtgraph.org/
[3] https://github.com/pmneila/PyMCubes
Marching cubes C/C++
[0 http://paulbourke.net/geometry/polygonise/
[1] On OpenGl http://paulbourke.net/geometry/polygonise/
For compile :
$g++ filename.cpp -o filename -lGL -lglut -lGLU
[2] On OpenGl https://github.com/nsf/mc
[3] Marching Cubes 33
https://github.com/liscustodio/modified_mc33
http://liscustodio.github.io/C_MC33/
[4] http://www.angelfire.com/linux/myp/MC/index.html
[5] Read Wavefront obj file https://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/ReadOBJ
[6] https://lorensen.github.io/VTKExamples/site/Cxx/Modelling/DiscreteMarchingCubes/
Lectures:
[1] O Marching Cubes(pt) http://fei.edu.br/~psergio/CG_arquivos/Marching%20Cubes.pdf
Thursday, August 22, 2019
Audio Feature Extraction
https://github.com/tuwien-musicir/rp_extract
https://github.com/tyiannak/pyAudioAnalysis
Saturday, August 17, 2019
Fluid Simulation:Compile Position Based Dynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
mkdir build
cd build
cmake ..
vi ../Demos/CMakeLists.txt
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif(OPENMP_FOUND)
New Challenges:
Cuda version https://github.com/eric1221bday/PBF_15418
https://github.com/ebirenbaum/ParticleSolver
https://github.com/StoneBird/CIS565-FinalProject
https://github.com/chiwsy/Position_Based_Fluids
Resources:
[1] PBD https://github.com/InteractiveComputerGraphics/PositionBasedDynamics/
OpenCL version
[1] https://github.com/bwiberg/position-based-fluids
$git clone https://github.com/bwiberg/position-based-fluids.git
$cd position-based-fluids
$git submodule update --init --recursive #call dependences
$cmake -DCMAKE_BUILD_TYPE=Debug ..
Gaussian blur/filter
Resources:
OpenCL:
$clinfo
[1] 2D Gauss+SIPL https://www.eriksmistad.no/gaussian-blur-using-opencl-and-the-built-in-images-textures/[2] Gaussian blur https://github.com/mnmnc/gaussian_blur_opencl
$locate CL/cl.h
$sudo apt install ocl-icd-opencl-dev
$g++ main.cpp lodepng.cpp -lOpenCL -std=c++11 -o gb -I /usr/include
Cuda:
[1] Compile by Cuda 8 https://github.com/yanji84/cuda-blur
$nvcc -c -arch=sm_20 blur.cu -I /usr/local/cuda-8.0/samples/common/inc/
$g++ main.cpp reference_cal.cpp util.cpp -I /usr/local/cuda-8.0/samples/common/inc/ `pkg-config --cflags --libs opencv` -lcuda -I /usr/local/cuda-8.0/targets/x86_64-linux/include/ blur.o -std=c++11 -L /usr/local/cuda-8.0/targets/x86_64-linux/lib/ -lcudart
[2] Gaussian kd-tree https://melhorum.blogspot.com/search?q=Gaussian
Cuda Makefile:
all: program
program: cudacode.o
g++ -o program -L/usr/local/cuda/lib64 -lcuda -lcudart main.cpp cudacode.o
cudacode.o:
nvcc -c -arch=sm_20 cudacode.cu
clean: rm -rf *o program
Cuda Tutorials:[1] Hello https://cuda-tutorial.readthedocs.io/en/latest/tutorials/tutorial01/
[2] Summary http://www.icl.utk.edu/~mgates3/docs/cuda.html
[1] locate convolutionSeparable #example from cuda
[2] Samples https://docs.nvidia.com/cuda/cuda-samples/index.html#cuda-separable-convolution
[3] Compiling https://devblogs.nvidia.com/easy-introduction-cuda-c-and-c/
[4] Find Cuda https://github.com/dusty-nv/jetson-utils/tree/master/cuda
[5] Image to GL https://github.com/zchee/cuda-sample/tree/master/3_Imaging/simpleCUDA2GL
[6] Image processing http://developer.download.nvidia.com/compute/DevZone/C/html/Image_Processing.html
References:
Monday, August 12, 2019
Fluid Simulation Lectures and Code
MPM From FLIP From PIC
Lectures:
[1] https://en.wikipedia.org/wiki/Material_point_method
[2] SPH Simulation lecture http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm
Video Lectures
[1] Introduction to SPH https://www.youtube.com/watch?v=tAXHCAEgSuE #Spectral processing
[1] SPH Theory https://www.youtube.com/watch?v=3BGKn8PyIHo
Codes:
[1] http://rlguy.com/gridfluidsim/
[2] http://kbladin.se/dmt_projects/fluid_simulation.php
Lectures:
[1] https://en.wikipedia.org/wiki/Material_point_method
[2] SPH Simulation lecture http://web.cse.ohio-state.edu/~wang.3602/courses/cse788-2011-fall/results/Yi_Liu/SPH%20Water%20Simulation.htm
Video Lectures
[1] Introduction to SPH https://www.youtube.com/watch?v=tAXHCAEgSuE #Spectral processing
[1] SPH Theory https://www.youtube.com/watch?v=3BGKn8PyIHo
Codes:
[1] http://rlguy.com/gridfluidsim/
[2] http://kbladin.se/dmt_projects/fluid_simulation.php
Saturday, August 10, 2019
Política Peruana - Historia
[1] Haya de la torre y el Apra
https://materialesfopep.files.wordpress.com/2010/04/enriquez-luis-eduardo-la-estafa.pdf
Arequipa 1800
Mapas
[1]
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3zUBhdrW4ma8ghFCeuCXX8PYb8TicCJo7ls7unWUGPmf7h0RxnUjoDJxcEQKdQPHtqe1Y2yHUoMsTVtKW1UNWv8GD2lfUMqJPRbH9tWaX3AWz81ymnvhq4wWVfxv0wzm6TcqMeg/s1600/Arequipa+-+Detalle.jpg
[2] https://www.davidrumsey.com/luna/servlet/view/all/where/Arequipa%2B%2528Peru%2529/
[3]Virreinado del Rio de la plata
[4] Virreinato de americ 17xx
Términos
[1] lloclla
s. f. Perú METEOROLOGÍA Avenida anegada de agua a causa de las lluvias torrenciales.
[1]
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3zUBhdrW4ma8ghFCeuCXX8PYb8TicCJo7ls7unWUGPmf7h0RxnUjoDJxcEQKdQPHtqe1Y2yHUoMsTVtKW1UNWv8GD2lfUMqJPRbH9tWaX3AWz81ymnvhq4wWVfxv0wzm6TcqMeg/s1600/Arequipa+-+Detalle.jpg
[2] https://www.davidrumsey.com/luna/servlet/view/all/where/Arequipa%2B%2528Peru%2529/
[3]Virreinado del Rio de la plata
[4] Virreinato de americ 17xx
Términos
[1] lloclla
s. f. Perú METEOROLOGÍA Avenida anegada de agua a causa de las lluvias torrenciales.
Friday, August 09, 2019
Computer Animation
Resources:
[1] Animación y Simulación Avanzada http://www.mastergraficos.com/asignatura/animacion-simulacion-avanzada/
DualSPHysics Compile
Resources:
[1] code https://github.com/DualSPHysics/DualSPHysics
[2] scripts to execute models https://github.com/fincahuanaco/DualSPHysicsScripts
[3] https://dual.sphysics.org/index.php/downloads/
[4] https://dual.sphysics.org/files/3313/8753/4540/DualSPHysics_v3.0_GUIDE.pdf
[5] https://github.com/DualSPHysics/DualSPHysics/wiki/12.-Testcases#obc7
Update 2021
compile GPU version (CMakeLists.txt will find cuda, display ${CUDA_VERSION} to verify if is getting the right version).
See https://melhorum.blogspot.com/2021/03/cuda-8-on-linux18.html to install CUDA and requeriments.
on DualSPHysics/src/source
mkdir build
cd build
export CC=/usr/bin/gcc-5;CXX=/usr/bin/g++-5 #for cuda 8
export CC=/usr/bin/gcc-6;CXX=/usr/bin/g++-6 #for cuda 9
cmake ..
make In some cases you need to reduce cuda version to execute simulation. in case of GeForce GTX 460(with Driver Version: 390.59). I was forced to change from cuda9(supported) to cuda8(supported too) to execute simulations with around 360k particles.
Make Model
[1] https://www.freecadweb.org/
Labels:
Computer Graphics,
Fluids,
Linux,
Physics
SPH Solvers and related
Resources:
[1] Code Catalog https://spheric-sph.org/sph-projects-and-codes
[2] GPUSPH https://www.gpusph.org/downloads/
Not compile by g++>4.9 (require Cuda)
$git clone https://github.com/gpusph/gpusph.git
$CC=/usr/bin/gcc-4.9 CXX=/usr/bin/g++-4.9 make
$make
[3] Crixus(Boundary definition) https://github.com/Azrael3000/Crixus[4] C++ library that enables computations over a set of particles or points in N-dimensional space (cell list, kd-tree or hyper oct-tree) https://github.com/aboria/Aboria
[5] Previous to Aboria https://github.com/martinjrobins/SPH-DEM
Thursday, August 08, 2019
Ocean References - Sources
https://www.fxguide.com/fxfeatured/siggraph-day-1-and-digipro/
ocean android https://arm-software.github.io/opengl-es-sdk-for-android/ocean_f_f_t.html
blender flip https://blendermarket.com/posts/flip-fluids-10-tips-to-improve-your-blender-workflow
standfor physic animation http://physbam.stanford.edu/
fast gpu fluid gvdb http://www.cs.utah.edu/~kwu/gvdb_sim.html
cuda openpbd http://joelgross.me/projects/pbf.html
others
[1] https://www.cs.cmu.edu/~kmcrane/Projects/GPUFluid/
[2] https://www.yiningkarlli.com/projects/arielflip.html
[3] https://developer.nvidia.com/nvidia-flow
[4] https://github.com/rlguy/Blender-FLIP-Fluids
[5] http://www.smart-coding.net/tag/irregular-sea-wave/
[6] http://revers.keep.pl/
[7] https://developer.nvidia.com/content/fluid-simulation-alice-madness-returns
[8] http://peterkutz.com/sph/
Ocean video references
[1] Ocen waves california https://www.youtube.com/watch?v=zmPzbZVUp3g
[2] https://www.youtube.com/watch?v=WHPEKLQID4U
[3] https://www.youtube.com/watch?v=E7qRkUYu580
[4] https://www.youtube.com/watch?v=AbkWDDmV7-M
https://www.youtube.com/watch?v=5PyLgaqvYhA
https://www.youtube.com/watch?v=WxfmULzzKoU
https://www.youtube.com/watch?v=WxfmULzzKoU
Saturday, August 03, 2019
Latex tools
Resources:
[1] Mathpix https://snapcraft.io/mathpix-snipping-tool
https://snapcraft.io/install/mathpix-snipping-tool/ubuntu
[2]
Labels:
Latex,
Linux,
Mathematics,
Off topic,
Software
Friday, August 02, 2019
E Learning Resources
Free
[1] Stepic + code revisor (multilanguage) https://stepik.org/
https://github.com/AndrewLrrr/stepik-python-basics-and-application-course
https://github.com/luxnlex/stepic-python
Thursday, August 01, 2019
To read
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=12140@1
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=11074@2
Code:
[3] https://github.com/NCCA/NGL
https://www.sidefx.com/download/houdini-for-linux/
[4] SPH/Muller https://github.com/bigthetaio/mueller-sph
Tutorial https://bigtheta.io/2017/07/08/implementing-sph-in-2d.html
Dependences:
sudo apt install freeglut3-dev
sudo apt install libeigen3-dev
Surface Reconstruction :
[1] Detail Preserved Surface Reconstruction from
Point Cloud
{2}Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://math.berkeley.edu/~sethian/2006/Papers/sethian.annualreview.2003.pdf
https://ascelibrary.org/doi/10.1061/%28ASCE%29SU.1943-5428.0000159
[3] surface reconstruction from volume fraction https://arxiv.org/pdf/1801.05382.pdf
[4] Level Set methods for fluid interfaces https://www.ljll.math.upmc.fr/~frey/ftp/NM491/11.Sethian%20J.A.,%20Smereka%20P.,%20Level%20set%20methods%20for%20fluid%20interfaces.pdf
Write Scheme
[1] Fluid Simulation on AR https://cgl.ethz.ch/Downloads/Publications/Papers/2019/Tia19a/Tia19a.pdf
Model 3D:
Scene to 3D pose model
https://www.profillic.com/paper/arxiv:1907.11346
Thesis:
[0] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/
[1] Position Based Fluid https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/09/mpthesis.pdf
[2] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/07/M_Volpicelli_i7630684_MScMajorProject_Report.pdf
[3] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/15/thesis.pdf
[4] Museth http://www.museth.org/Ken/Publications_files/meis2013_abstract_museth.pdf
Relate Concepts:
https://en.wikipedia.org/wiki/Volume_rendering
https://link.springer.com/chapter/10.1007/978-3-642-76286-4_5#citeas
https://arxiv.org/pdf/1812.04233.pdf
http://pages.mtu.edu/~chaoliw/research/vg05-pmvrt.pdf
http://idav.ucdavis.edu/~okreylos/ResDev/VolVis/index.html
http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf
https://en.wikipedia.org/wiki/Rasterisation
https://en.wikipedia.org/wiki/Voxel
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/3D_computer_graphics
https://en.wikipedia.org/wiki/Computer_animation
Others
[2] mapreduce on Python http://hplgit.github.io/map-reduce4sci/doc/pub/MapReduce.html
https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=11074@2
Code:
[3] https://github.com/NCCA/NGL
https://www.sidefx.com/download/houdini-for-linux/
[4] SPH/Muller https://github.com/bigthetaio/mueller-sph
Tutorial https://bigtheta.io/2017/07/08/implementing-sph-in-2d.html
Dependences:
sudo apt install freeglut3-dev
sudo apt install libeigen3-dev
Surface Reconstruction :
[1] Detail Preserved Surface Reconstruction from
Point Cloud
{2}Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://math.berkeley.edu/~sethian/2006/Papers/sethian.annualreview.2003.pdf
https://ascelibrary.org/doi/10.1061/%28ASCE%29SU.1943-5428.0000159
[3] surface reconstruction from volume fraction https://arxiv.org/pdf/1801.05382.pdf
[4] Level Set methods for fluid interfaces https://www.ljll.math.upmc.fr/~frey/ftp/NM491/11.Sethian%20J.A.,%20Smereka%20P.,%20Level%20set%20methods%20for%20fluid%20interfaces.pdf
Write Scheme
[1] Fluid Simulation on AR https://cgl.ethz.ch/Downloads/Publications/Papers/2019/Tia19a/Tia19a.pdf
Model 3D:
Scene to 3D pose model
https://www.profillic.com/paper/arxiv:1907.11346
Thesis:
[0] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/
[1] Position Based Fluid https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/09/mpthesis.pdf
[2] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc18/07/M_Volpicelli_i7630684_MScMajorProject_Report.pdf
[3] https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/15/thesis.pdf
[4] Museth http://www.museth.org/Ken/Publications_files/meis2013_abstract_museth.pdf
Relate Concepts:
https://en.wikipedia.org/wiki/Volume_rendering
https://link.springer.com/chapter/10.1007/978-3-642-76286-4_5#citeas
https://arxiv.org/pdf/1812.04233.pdf
http://pages.mtu.edu/~chaoliw/research/vg05-pmvrt.pdf
http://idav.ucdavis.edu/~okreylos/ResDev/VolVis/index.html
http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf
https://en.wikipedia.org/wiki/Rasterisation
https://en.wikipedia.org/wiki/Voxel
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/3D_computer_graphics
https://en.wikipedia.org/wiki/Computer_animation
Others
[2] mapreduce on Python http://hplgit.github.io/map-reduce4sci/doc/pub/MapReduce.html
Labels:
C/C++,
Computer Graphics,
Fluids,
Python
Points processing and Modeling
Surface Points
Resources:
[1] HPR Python https://github.com/williamsea/Hidden_Points_Removal_HPR
References:
[1] http://www.weizmann.ac.il/math/ronen/sites/math.ronen/files/uploads/katz_tal_basri_-_direct_visibility_of_point_sets.pdf
[2] https://www.cv-foundation.org/openaccess/content_iccv_2015/papers/Katz_On_the_Visibility_ICCV_2015_paper.pdf
[3] 2010 binary orientation tree http://graphics.im.ntu.edu.tw/docs/pg10.pdf
[4] 2014 Image Space Rendering of Point Clouds Using the HPR Operator
[5] https://www.lcg.ufrj.br/thesis/renan-machado-silva-MSc.pdf
3D Modeling
[1] Benchmark http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[2] CFD on 3D Point Set Surfaces http://caor-mines-paristech.fr/en/research/point-cloud-and-3d-modeling-pc3dm/
[3]
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Odoo 17 - Custom adds
[1] Diario/Seq https://apps.odoo.com/apps/modules/17.0/sequence_for_journal